{ The Priest ; character stats }

JOB COMMAND - WHITE MAGIC

Cure [ white magic cures physical injuries and restores HP; range: 4; effect: 2 - vertical 1; MP: 6; SP: 25 ]
Cure 2 [ white magic cures physical injuries and restores HP; range: 4; effect: 2 - vertical 1; MP: 10; SP: 20 ]
Cure 3 [ white magic cures physical injuries and restores HP; range: 4; effect: 2 - vertical 2; MP: 16; SP: 15 ]
Cure 4 [ white magic cures physical injuries and restores HP; range: 4; effect: 2 - vertical 3; MP: 20; SP: 10 ]
Raise [ white magic revives dead units from abyss; range: 4; effect: 1; MP: 10;
SP: 25; cancel: dead ]
Raise 2 [ white magic revives dead units from abyss; range: 4; effect: 1; MP: 20; SP: 10; cancel: dead ]
Reraise [ divine protection once cast, will raise units automatically upon death; range: 3; effect: 1; MP: 16; SP: 15; add: reraise ]
Regen [ white magic restores a unit by gradually replenishing its HP; range: 3; effect: 2 - vertical 0; MP: 8; SP: 25; add: regen ]
Protect [ white magic protects units from physical attacks by covering them with invisible armor; range: 3; effect: 2 - vertical 0; MP: 6; SP: 25; add: protect ]
Protect 2 [ white magic protects units from physical attacks by covering them with invisible armor; range: 3; effect: 2 - vertical 3; MP: 24; SP: 15; add: protect ]
Shell [ white magic protects units from magic attacks by covering them with an invisible magic veil; range: 3; effect: 2 - vertical 0; MP: 6; SP: 25; add: shell ]
Shell 2 [ white magic protects units from magic attacks by covering them with an invisible magic veil; range: 3; effect: 2 - vertical 3; MP: 20; SP: 15; add: shell ]
Wall [ white magic protects units from physical and magic attacks by covering them with an invisible barrier; range: 3; effect: 1; MP: 24; SP: 25; add: protect, shell ]
Regen [ white magic cancels abnormal status with its purifying light; range: 3; effect: 2 - vertical 2; MP: 18; SP: 34; cancel: petrify, darkness, confusion, silence, berserk, frog, poison, sleep, don't move, don't act ]
Holy [ white magic attacks by enveloping enemy within a holy light; range: 5; effect: 1; MP: 56; SP: 17; holy elemental ]

REACTION ABILITY

Regenerator [ receive regen when attacked; add: regen; trigger: HP damage ]

SUPPORT ABILITY

Magic DefendUP [ magic attack damage is lessened ]

MOVEMENT ABILITY

None available in this class.

PREREQUISITES

Must be a Level 2 Chemist.

PRIEST SPRITES




(sprite credit goes to BG HQ; only thing i did was cut the sprites out to a transparent background)



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